I have a lot of 2dcg 'rules of thumb'. Many of them are much less useful outside of context, but you might glean something from them. But remember they're rules *of thumb*. Thumbs are opposable.
Proportions
| Barring stylized proportion, hands should be big enough to facepalm. |
| Hair is obscuring more than you think. | |
| The body folds down like an accordion, in 3 parts (torso-thighs-shins), roughly. | |
| Facial features occupy a fairly diminutive triangle on the front of the face. | |
| Barring perspective or style, heads are not as big as torsos. |
Anatomy
| Fat bulges. Tendons pinch. Bones chisel. Knuckles are very chiseled and pinched. | |
| The mouth is round. The general eye socket area is round. Both are flatter than expected. | |
| Faces aren't perfectly symmetrical, and there's no impetus to make them that way. | |
| Features never touch the silhouette of the face unless they have a very good reason to, because it is cold and scary out there. |
Perspective
| Pick a camera angle first. | |
| Technically, the field of vision stretches out into a sphere. Pick an area and stick with it. | |
| Key the perspective with important scene elements. Work outward. | |
| Don't fucking draw boxes around shit. | |
| If it's overlapping, it probably isn't overlapping enough. |
Color
| When in doubt, pick one: Dodge/burn/levels/saturation.Try to avoid this situation altogether by palettework. | |
| Photoshop user: It's probably too desaturated, whatever it is. | |
| Photoshop user: Avoid mixing one color straight into another because PS's blending algorithm is evil and untrustworthy. Put another in the middle of the gradient (pref. a more saturated one, barring very opaque materials) | |
| Mind the edges. Accidental color banding is as much of an issue outside of pixel art as it is in. | |
| It's probably mixed enough. Don't kill edges. |
Composition
| What are you trying to communicate? | |
| Lean. |
Clothing
| Silhouette first. Clothes are too complex to draw in positive space; use negative space instead. |
General Ethos
| You know what you're doing better than anyone else does, probably. | |
| If it looks weird, give it a bit to see if it pops into place with the rest of the render. If not, fix it. | |
| Take a break. | |
| Take a nap. | |
| Eat a substantial amount of food. | |
| If in physical pain or panic, Stop. | |
| Don't compare wholes; dissect. |